
Last week’s report that Japanese retailers have begun cutting back on Xbox 360 inventory would seem to indicate a vast divide between Eastern and Western gaming sensibilities. While most older gamers grew up playing Nintendo and Sega-backed titles, the increased PC and Xbox install-base in the past decade has made the Japanese video game a quirky proposition for newer gamers. Western-developed games, with the familiar and relatable archetypes that occupy games like Gears of War and Uncharted, surely have an upper hand in this battle. Smack dab in the middle of 2011, it’s safe to say that a Japanese release does not hold the same power it did in the 90s.
Slotting themselves comfortably in the summer months, before the big push of Fall titles like Call of Duty and Skryim, there are a few notable exceptions to the East/West divide. Xenoblade Chronicles may be one of the last great games to hit the Wii before all Nintendo focus shifts to the Wii-U, and it stands as a reminder of the past-dominance of the JRPG. Catherine has been gaining favor with critics for tackling adult themes of marriage and infidelity head-on. And, most recently, El Shaddai: Ascension of the Metatron places hack n’ slash gameplay within the framework of a story based on the Book of Enoch , an ancient Jewish religious text. If only Western developers took such risks…

Catherine (Xbox 360/PS3)
A big reason that Japanese game developers are able to take such risks is their comparatively low budgets. If you spend hundreds of millions on the production of a title, you had better be confident it’s going to sell – big risks with small or no rewards often lead to a company closing shop permanently. El Shaddai is a perfect example of the Japanese risk vs. reward template: an enormously niche concept that functions on what appears to be the budget of a downloadable game.
El Shaddai’s unique look falls somewhere between a watercolor painting and a photo negative, a conceit that allows its developers to take less time programming in the name of style. There is a decent combo system in place to help players defeat enemies, but the Japanese lineage of Bayonetta, Devil May Cry and Ninja Gaiden have trained players to look for multi-tapped frenetic fights and the combat in El Shaddai is based on a calm rhythm. Fights rely on order and combination, but very rarely memorization and speed.
Gamers play as Enoch, a priest tasked by God with retrieving seven fallen angels.
Whether or not you enjoy El Shaddai will come down to your appreciation of the art. It’s difficult to put a price on art, and I think the industry-standard $60 price-point functions as a bar for this discussion for most games. But more than most, appreciation of El Shaddai is subjective based on your tastes. Take a look at this screenshot and tell me if this is something you need to see for yourself. If not, I can’t imagine you will be happy paying full price for the experience, which is ultimately repetitive and confusing.

In the music industry, something repetitive and confusing is considered punk, and there’s something very punk about the Japanese game model. Games like El Shaddai and Catherine take chances and flex boundaries. They cannot match the bang-for-your-buck that Western developers are pumping out right now, but if you want to explore something different, an experience beyond the ‘point and shoot,’ these comparatively small games are just begging to challenge your idea of what a “game” can be.
El Shaddai and the Not-Bummer Eastern Summer
August 22, 2011 by Peter Galvin
Last week’s report that Japanese retailers have begun cutting back on Xbox 360 inventory would seem to indicate a vast divide between Eastern and Western gaming sensibilities. While most older gamers grew up playing Nintendo and Sega-backed titles, the increased PC and Xbox install-base in the past decade has made the Japanese video game a quirky proposition for newer gamers. Western-developed games, with the familiar and relatable archetypes that occupy games like Gears of War and Uncharted, surely have an upper hand in this battle. Smack dab in the middle of 2011, it’s safe to say that a Japanese release does not hold the same power it did in the 90s.
Slotting themselves comfortably in the summer months, before the big push of Fall titles like Call of Duty and Skryim, there are a few notable exceptions to the East/West divide. Xenoblade Chronicles may be one of the last great games to hit the Wii before all Nintendo focus shifts to the Wii-U, and it stands as a reminder of the past-dominance of the JRPG. Catherine has been gaining favor with critics for tackling adult themes of marriage and infidelity head-on. And, most recently, El Shaddai: Ascension of the Metatron places hack n’ slash gameplay within the framework of a story based on the Book of Enoch , an ancient Jewish religious text. If only Western developers took such risks…
Catherine (Xbox 360/PS3)
A big reason that Japanese game developers are able to take such risks is their comparatively low budgets. If you spend hundreds of millions on the production of a title, you had better be confident it’s going to sell – big risks with small or no rewards often lead to a company closing shop permanently. El Shaddai is a perfect example of the Japanese risk vs. reward template: an enormously niche concept that functions on what appears to be the budget of a downloadable game.
El Shaddai’s unique look falls somewhere between a watercolor painting and a photo negative, a conceit that allows its developers to take less time programming in the name of style. There is a decent combo system in place to help players defeat enemies, but the Japanese lineage of Bayonetta, Devil May Cry and Ninja Gaiden have trained players to look for multi-tapped frenetic fights and the combat in El Shaddai is based on a calm rhythm. Fights rely on order and combination, but very rarely memorization and speed.
Whether or not you enjoy El Shaddai will come down to your appreciation of the art. It’s difficult to put a price on art, and I think the industry-standard $60 price-point functions as a bar for this discussion for most games. But more than most, appreciation of El Shaddai is subjective based on your tastes. Take a look at this screenshot and tell me if this is something you need to see for yourself. If not, I can’t imagine you will be happy paying full price for the experience, which is ultimately repetitive and confusing.

In the music industry, something repetitive and confusing is considered punk, and there’s something very punk about the Japanese game model. Games like El Shaddai and Catherine take chances and flex boundaries. They cannot match the bang-for-your-buck that Western developers are pumping out right now, but if you want to explore something different, an experience beyond the ‘point and shoot,’ these comparatively small games are just begging to challenge your idea of what a “game” can be.
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